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Queen Of GirlsVille Instructions
Players - Adults 2, 3, 4 to 10 feminine players
Purpose Of Game - Fun Role Playing, dressing up and exciting the senses
Object Of game - Earn a Token from each category and be the first to Enter GirlsVille Finish Box, while changing clothes and acting out short roles.
Modes of Play,
Part 1. Gather clothes, arrange Player Box objects, put outfits together for different Categories, like schoolgirl outfit. Gather clothes and items for GAME ITEMs, game dresses, game hat, game hair bow, game gifts. Decide where each player is going to sit, and what move piece each player is going to use. Order of play rotates clockwise.
Part 2. Spin spinner to get number, move your play piece that amount and follow instructions of each space. Collect a token from each category and race to Girlsville Finish. Part two ends when first player collect all tokens and gets to Girlvilles finish. Player must enter Girlsville Finish on exact spin number.
Part 3. Players may trade cards with other players at beginning of part 3., usually depending on favorite role playing. Play out events written on cards you've collected. Each player can have no more than 7 cards. When eight is reached player can choose to discard any card returning it to bottom of specified deck. Some spaces use a Go Fish type event where you draw a card from players hand. or a player draws a card from your hand, held out in fan fashion. Use cards to build scenarios, or simply follow instructions on cards, team up with partner or groups to condense scenarios into fun role playing. Queen of GirlsVille Goes first and has last word on construction of scenarios
Objects
1) Playing Cards - there are 15 to 25 playing cards for each category. You receive a card when you land on a space that Reads for Example "Draw Dress Up Card." Each card describes an event that takes a bit longer thnt events of board spaces. You can save cards till third part of Girlsvilles Play.
2) Space events. Each space has a written event that player is to follow. If player elects not to perform event, that player loses next turn. Newest event cancels out last event.
3) Player Box - Each player creates a box (or bag) and puts at least 10 items in it. Like a bra, cute socklets, hair bows, panties, skirts, blouses, anything that can be worn. Certain space events say "wear item in player box to right", as an example. Player to right will search through their player box and find an item to let other player wear. Attempt to hand player an item that pertains to their current category. When an event cancels out the wearing of that item, players return all items to owner who places it back in their box. Some Player Box events instruct player box owner to put the item on the other player. Player can refuse to accept item, buts loses a turn. For instance, if Player Box owner wants to put a pair of panties on you, and you're too shy.
4) Tokens. In part one mode, put all ten tokens in their category token container and place it on the correct space on board. To win, a players travels around board in an attempt to collect all tokens, then be the first one to get into the Girlsville Finish box. You get a token when you land on a take Token space. Some events instruct player to lose a Token.
5) Board arrows, follow direction of arrow. Player can not move against arrow, and player may travel into different category without having to land on arrow. A player therefore can move forward or backwards, but not in same turn, and must go in other direction when coming to an arrow. This rule was devised to help players actual land on a take token space. If a player spins 6 and moves backwards, they can stop on the space before the arrow, even if it's only 5 moves.
Strategy Of Play. Partners may team together to help one another win, or to attempt to stop a player who is getting Tokens quickly. Try to save Cards to create a fun scenario for you and your partner and other players. A player may ask other player to be apart of their scenario. Of course player can politely refuse based on sexual preference or fetishes. Try and select a player that has alike fetishes and to help cancel out Cards. The object of part three would be to create 1 to five scenarios that every player can partake in and that wouldn't take more than an hour. Part 1 should be completed in 1/2 hour. Part 2 usually take 1 to 2 hours to play. Part 3 can take up to three hours. So start the game in late afternoon. To be done by midnight.
Part 3 scenarios (Role Playing). Some Cards described sexual acts. Please get permission from partner (if you have one) and from your partner before asking a player to join in a sexual act. For instance, if a blow job is an event in a card, or sexual intercourse in an event of a card, and you'd like to have sex with someone elses wife or husband or partner, make sure all parties agree. Groups sex can be fun too. I myself love little girl role playing, dressing in pretty clothes and having parties as any young child would have. This involves playing with dolls, dancing, and discussions. Often its difficult to remain in the role, like being a young girl, you'd have to forget what you know now as an adult. So innocents is a virture. Hanging pretty clothes all around out of the closet and trying them all on, and helping another into pretty a dress and prancing about is lots of fun, for those of us who like to relive a childhood we never had. So props are important as is environment. I love to dress others in pretty clothes and watching them be sweet. Likewise, I love to be dressed in pretty clothes I never wore before.
Many like to be submissive to dominates and that can be woven into scenarios. Or pretending to be a maid, or prostitute turning a trick. Or pretending to go shopping, or pretending to be little daughter to a mother and a father. Or sister and sister playing or going to school. There sure are many different kinds of role playing and fetishes in the world, This games allows for a fast paced game where a player is almostalways changing clothes, and for a more laid back well thought out role playing.
Of course, part two is for feminine attire only, But in part 3 role playing, a scenario might involve someone being a man.
Part 3 may also extend beyond the confines of a host house and may involve other days to complete scenarios. Dance clubs may be apart of a scenario as may be shopping centers or walks around a safe block on a cool night. Its wonderful to be seen as a woman. It's all up to your imagination. likes and dislikes.
Things to remember. Be polite, be clean, if you like to drink, drink lightly. Don't use drugs when visiting the home of a host. Don't misuse an invitation to be a player, to fulfill sexual pleasures or "hit" on a particular person. Don't endanger any player in risky scenarios. Meeting others of like mind can be a great experience, unfortunately, many Tv TS TG CDs are highly sexually active, and being a woman is based in sex.
If you are a game host, get to know a stranger weeks or months before inviting them into your home. Ask them for references, like who else might they know of a gender kind. Call, write or e-mail that person or persons to get a better understanding to a character. There are many creeps out there, and many that prey on pretty and sweet souls like many of us are.